
The changes are obvious but exciting, bringing a genuine thrill to every new moment of exploration. The building blocks are still intact, but Fallout 4 is to Fallout 3 as Legos are to Megablocks.

Everything has been enhanced, tweaked and perfected to add such depth to gameplay that you can easily shave off hours upon hours without even noticing. In many ways, Fallout 4 feels like a doorway into a new dimension of post-apocalyptic survival. Other Skyrim favorites like cooking food and chems are on the menu, and you can even mix and match chems to make Buffjet and Psycho Jet. It's like Skyrim's enchant system only infinitely more expansive, making Fallout 4 feel like it already has mod support on day one.

Other additions like environment crafting-yes, Fallout 4 literally gives you the tools to customize and create your very own bases and settlements-and item modding represent even more endgame customization to the fold. You're not done filling out your character once you hit level 20 like you were in Fallout 3 with this new system you can just keep going and going and going as long as you want. We'll go more in-depth on the Perks later on, but the general gist of the changes is that players now have a huge offering of endgame character development. The new Perk system is absolutely massive.


When I heard that traditional skills like Science and Repair would be absorbed into the new crafting system, I have to admit I was quite reticent: but Fallout 4 makes these changes feel so natural you don't even notice. The progression system is both intuitive and expansive, and exceedingly well balanced.
